Author Topic: 1001 insane game ideas  (Read 3291 times)

Superfluous Crow

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« Reply #30 on: October 01, 2009, 04:20:54 PM »
Wow, that sounds pretty crazy. And I don't even know half of those chains :p
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Tillumni

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« Reply #31 on: October 01, 2009, 04:54:39 PM »
# 33 MMORPG, the rpg

Terra, the new, hottests mmorpg have taken the world by storm, with its realistic economy, player run organisations and nations, incredible believeable monster AI and a single shared server. The players each play a gamer in this world, much like any other traditional rpg game, except: death's forgiving (though a grudge could last a life time). Nations are shaken at thier very fundation, not only through warfare and economic distress, but also by real-life drama and happenings. Virus and bugs can suddenly run rampart, though atleast they are more rare then the bands of PK'ers that runs around, offing people for the lulz. Merchants takes great risk, attempting to strongarm into a position of power, just to show off to thier other gamer friends, some even attempting to use exploits and cheats and the ultimate big bad evil guy might just be a currupt GM that uses Terra to live out his very own evil emperor power fantasy...and memes...oh god..the memes can appear at any moment too.

Can the players finish the quest while dodging gankers? Lead thier nation to greatness, despite the leader being busy with homework? Collect enough evidence to prove that a suddenly rich player within an allied nation is really a botter, or are they just being paranoid? Forge a guild of roleplayers, keeping up the spirit, despite griefers trying to ruin events? And is the hunch feeling, that the figther they ran into last week, is the cutie that one of the players in her class have a crush on, real?

Superfluous Crow

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« Reply #32 on: October 01, 2009, 06:26:11 PM »
Hmm, most MMORPG-RPGs seem to devolve into somewhat derisive hack and slash, but your idea actually has interesting elements of both roleplaying and meta-roleplaying (since you are essentially player and character at once and have to look at all other entities as being composed of two parts). And putting bots, love, cheats and memes into the equation just makes it more interesting.
I'm not saying I'd play that, but definitely one of the better ideas of that type.
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Nomadic

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« Reply #33 on: October 02, 2009, 05:57:22 AM »
Saw an awesome thread in the /tg/ archives upon which was an even more awesome idea... said idea inspired my own idea which I now post.

#34 - A Grave Situation
The PCs are friends hanging out at one of their houses. While the news is playing on the television in the background, a story runs about a mysterious fire which hit the entire block they are currently in, destroying several buildings including the one in which they stand. Investigating they can't find out anything. However things start getting weirder and weirder as they hear strange hissing and popping sounds and rooms light up from time to time with an unknown orange light. Things snap together when they walk outside and realize that nobody is reacting to them. Almost as if they can't see them. Cue epic "crap we're ghosts" storyline.

Nomadic

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« Reply #34 on: October 02, 2009, 10:10:17 PM »
#35 - Facing Down the Inevitable
The players are told right at the start of the campaign that the very end will result in their deaths/destruction/etc. The campaign is no longer about the rise to success/triumph over evil. Instead it becomes a struggle for survival as they weave together the stories of their characters last days/weeks.

Nomadic

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« Reply #35 on: October 03, 2009, 02:57:29 AM »
This one is a mix of #35 and dwarf fortress...

#36 - Trapped
The party was set upon by a vast group of nightmarish beasts while trudging through the rain at night. They fight their way out but they can hear more of the pack near them, hunting for them. By sheer luck they stumble upon a small, half collapsed cave entrance. Just as they get in the beasts find them and there is another brutal fight in which the ceiling collapses, closing up the entrance with tons of solid rock. The group is trapped and with no other choice must press on. They discover that they are within the ruins of a previously unknown dwarven city. As they head onwards in search of another way out they are drawn deeper and deeper into the abyss uncovering bits and pieces of the history of the place, which they discover was destroyed by some horrible terror from the depths. They go along dealing with traps, the local denizens, and various mysterious happenings. The truth is that there is no way out and in the end they must face death in some form or the other. Possibly from traps or the new locals... or from something more sinister.

limetom

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« Reply #36 on: October 04, 2009, 05:11:33 AM »
Culled from a list from 4chan.  Warning: may induce "What."
Quote
37. Thieves break into houses, steal nothing, refuse to leave.
38. Thieves break into houses, redecorate poorly.
39. Threat of shooty and choppy orks from distant future.
40. Threat of distinguished and articulate orks from Victorian era.
41. Rain of frogs plague town. Man discovers frogs to be competent dance troupe. Man conquers national performance circuit.
42. Philosophical zombies ponder meaning of love, pester passersby.
43. Attacked by snakes in wilderness environment.
44. Attacked by snakes in urban enviroment.
45. Attacked by urban enviroment; allies found in form of friendly snakes.
46. Advancements in magically powered musical instruments climaxes with crew of grunge rock pirate bards clashing with clan of heavy metal viking bards; town threatened by collateral damage from killer solos. Crafty punk rock gypsies armed with enchanted accordians seek to capitalize on ensuing mayhem; all are united in effort to stick it to uptight paladins trying to bring them down. Powerful vibes attract glam rock demons and dirty hippies.
47. Dungeons give chase.
48. Party endlessly pursued by screaming fans, accompanied by catchy 60s rock.
49. Innacurate historical re-enactment attracts ire of necromancer history buff.
50. Passive aggresive druids extoll virtures of peace, love, substance abuse.
51. Captain Hampton attempts to use violence to stop the Halfling Pirates of Willygoat, who, although they are wee men, have big swords.
52. Dwarves threatened by serial barber.
53. Half-ogre lint merchant and half-drow nobleman's hot jailbait daughter harbour forbidden love.
54. Effeminate prince mistaken for princess and dragon who has kidnapped him harbour forbidden love.
55. Earth elemental and gelatinous cube harbour forbidden love.
56. Society plagued by freakish crossbreeds.
57. Desert-dwelling cactus dryads pine for romance with travellers, endlessly complain about how their spiny bodies prevent intimacy, get kidnapped by group of masochistic yuan-ti in ironic twist.
58. Fire, Water, Wind and Earth Elementals use lifedraining magic ring in attempt to create Heart Elemental and complete ancient summoning ritual.
59. Kobolds blow it all up.
60. Reformed illithid working as hair stylist falls under suspicion.
61. Threat of mechanical war machines powered by steam.
62. Threat of mechanical war machines powered by clockworks.
63. Threat of mechanical war machines powered by love.
64. Miraculous self-replenshing canned food ration "Salient Blue" challenges ethics when discovered to be made of trolls.
65. Sinister cult believes key to peace and happiness is painting everything blue.
66. Disgruntled rebel fighters attempt to crash airship into king.
67. Ambitious rebel fighters attempt to crash moon into king.
68. Philosophical rebel fighters attempt to crash king into himself.
69. Empire besieged by macho, sideburned elves; kingdoms fall one after another, as no one believes they exist.
70. Master thieves break into museum and steal priceless portrait.
71. Master thieves break into castle and steal crown jewels.
72. Master thieves break into showbusiness and steal our hearts.
73. Fire-breathing, hammer-throwing tarrasque kidnaps princess; local sewer worker heroically pursues.
74. Notorious mummy sorceror defeats paladin nemesis by dousing self in lamp oil, igniting, and tackling him into a black hole. Everyone else in universe realizes that this is the most awesome thing that will ever happen, and falls into deep depression.
75. Paladin achieves ultimate power by replacing stick up his ass with immovable rod.

Superfluous Crow

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« Reply #37 on: October 04, 2009, 07:06:03 AM »
You're right; that list really does induce "What?!"
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Loch Belthadd

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« Reply #38 on: October 04, 2009, 09:48:20 AM »
Quote from: limetom

what limetom said

I posted the whole list in the "delete this thread" thread a while back.

76.  Koopa rpg: Basically the PCs play as Bowser's minions against the mushroom kingdom toad army and the dreaded Mario Brothers.
(I think there are a few tg archived threads that discuss this, but I can't find them.)
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Nomadic

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« Reply #39 on: October 04, 2009, 12:33:44 PM »
while we're on the topic of 4chan...

#77 - The Robot Revolution
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Loch Belthadd

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« Reply #40 on: October 04, 2009, 02:37:01 PM »
Quote from: Nomadic

while we're on the topic of 4chan...

#77 - The Robot Revolution
Spoiler
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nice.
a.k.a. gnomish cheetos
siggy
gnomes
Rock Gnomes:good
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[close]
have a smiley
                   
[close]

My Unitarian Jihad Name is Brother Rail Gun of Reasoned Discussion.

I am a (self-appointed) knght of the turtle. Are you?

Do not meddle in the affairs of dragons...for you are crunchy and taste good with ketchup...

 Make something idiot-proof and someone will invent a better idiot.
 
Spoiler
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.
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Nomadic

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« Reply #41 on: October 12, 2009, 05:50:30 AM »
#78 - Generations
This is a long term game detailing humanities fall into slavery and attempts to achieve freedom and takes part in several stages.

1: Crushing Point
The earth is invaded by an alien race which has been warring with another race for over a thousand years. Earth happened to be sitting at a junction required for their attempt to take one of their foes key sectors and so they came crashing down on humanity suddenly. Stopping nearly all resistance before it could start. The players play a group of people who have been brought together by the tragedy, fleeing from this unstoppable foe as they seek for the rumored undercity in hopes of finding refuge.

2: Revolution
The players play the children of the survivors of the invasion. The aliens have a firm grasp on earth and have been tearing it apart for resources. Humans are used for heavy manual labor as they are considered uncivilized primitives. The group is part of the resistance formed to fight off the usurpers. They undertake all sorts of missions to free slaves, obstruct alien operations, and play general havoc. In the end their missions culminate in the successful theft of a massive alien troopship. The resistance converts it into a colony ship of sorts hoping that at least some of humanity can seek freedom among the stars. The final battle involves the players in a huge push between the resistance and the alien security forces. The colony ship seeking to escape while the aliens attempt to stop it. The players are flying captured alien vessels, fending off waves of enemies in an epic scale air, space, and land battle.

3: Upon the endless ocean
The group are people selected by the resistance to continue on and establish a colony for humanity free from tyranny and oppression. A sabotage attempt by on board loyalists brings everyone out of cryosleep. The adventure centers around discovering what is going on, fighting off the saboteurs and recovering the parts necessary to fix the ship lest the mission fall into ruin in the open void.

4: Retribution
It is some years in the future, the colony has been largely successful when they are discovered by an outside force. The enemies of the usurpers. Agreements are made and the united human force joins them in the fight against their ancient rivals in hopes of freeing earth and the rest of humanity. This becomes a more standard fare sci-fi game with the PCs facing off against their foes. The ultimate culmination is the retaking of earth. However the total defeat of the enemy eludes them leaving open the possibility for an ongoing campaign as humans everywhere are thrust into this massive galactic war.

Raven Bloodmoon

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« Reply #42 on: October 16, 2009, 02:24:03 PM »
Quote from: Nomadic
now what chess game have you ever played where you got to roleplay the pieces?

Chessmen of Mars by Edgar Rice Burroughs (1922)  :p

Just Another Day....
The players make Averge Joe PCs driving to Fort Lauderdale Airport.  It is rush hour on I-95.  You're mission:  Make your flight to Washington DC on time.

For added flavor, insert a random bait-and-switch zombie attack.
This technique of roleplaying has been passed down the Bloodmoon line for generations!

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Mason

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« Reply #43 on: October 19, 2009, 01:20:56 AM »
#80- Joe's Apartment

 The PC's are rodents or vermin, (rats,stray cats,a whole swarm of cockroaches.) starting in a crummy inner city apartment building with the ultimate goal of reaching 'Dump Island'. They have to work their way out of the apartment building dodging pest control workers, crazed inhabitants wielding brooms, shoes, and homemade flamethrowers. Once out of the apartments they roam alleys and sewers in search of the elusive 'tugboat of trash' which will take them to their proverbial paradise-
  an entire island made of garbage and waste, and completely devoid of human interference.

Nomadic

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« Reply #44 on: April 12, 2010, 06:09:47 AM »
*casts raise thread*

#81 - The Other Side
Many years ago a group of humans discovered the ruins of an alien research vessel that crashed on earth ages ago. Research quickly showed that it was highly advanced and lest the world discover it and spiral into chaos as powers vied to control the technology, the researchers moved it to a hidden location and erased all knowledge of their expedition. It was researched and reverse engineered and a few tidbits of its technology were leaked (though always masked as the discovery of another) bringing forth the invention of nuclear and electronic technology and new views of the fundamental structure of reality.

After many years though one of the original members of the group, tired of the cloistering spoke out. Alien species had been proven as real with the finding decades ago and if the life on earth was any example than it was likely that there were hostile lifeforms out there that would gladly wipe humanity out and claim earth as their own. Research became manufacturing as the most well covered up project in history secretly funneled money and people into the creation of a defensive terran space force. All with the aid of the alien technology to mask what they were doing. With the completion of the force they bound themselves to a decree to keep safe the earth and to stay out of the way of history, to let humanity develop at its own natural pace, free from the threat of outside influence.

The force met no alien races for many years and lest it be a waste became almost a second earth, with stations throughout the solar system both in space and on other worlds. Humanity flourished in space yet was still largely unaware that it did so. The war fleet was used for transport and scientific pursuits as colonies continued to sprout up with no connections to earth (outside a few contacts that kept watch on things). The players come into this all as Terrans (derogatorily known as primitives by their space faring cousins) who stumble upon this and are forced off world by the organization in order to maintain secrecy. They struggle to find their place in this strange new world where they are at best viewed as strange eccentric people and at worst considered stupid cavemen. Then first contact happens and the players find themselves in a unique position as their talents draw them into the middle of the conflict against what proves to be a hostile alien force. The organizations military minds have been spoiling for a fight, but this threat is proving to be truly titanic and only through alot of courage and luck will earth remain untouched.