Author Topic: Table tags  (Read 6232 times)

brainface

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Table tags
« on: May 13, 2006, 12:36:35 AM »
yeah, you've got table bbcode now. enjoy

A SANE TABLE
[table=Some Data]
[tr][th]*[/th][th]Monday[/th][th]Tuesday[/th][th]Thursday[/th][/tr]
[tr][th]Time[/th][td]8hrs[/td][td]6hrs[/td][td]9hrs[/td][/tr]
[tr][th]Flavor[/th][td]Sweet[/td][td]Orange[/td][td]Lime[/td][/tr]
[/table]
code

Code: [Select]

[table=Some Data]
[tr][th]*[/th][th]Monday[/th][th]Tuesday[/th][th]Thursday[/th][/tr]
[tr][th]Time[/th][td]8hrs[/td][td]6hrs[/td][td]9hrs[/td][/tr]
[tr][th]Flavor[/th][td]Sweet[/td][td]Orange[/td][td]Lime[/td][/tr]
[/table]

[close]

Remember, kids:

Tables contain only table rows ([tr]). Table rows contain only table headers([th]) or table cells ([td]).

Table
*TableRow
**TableData
***stuff
**EndTableData
**TableData
***stuff
**EndTableData
*EndTableRow
EndTable
Code: [Select]

[table]
[tr][td]stuff[/td][/tr]
[tr][td]stuff[/td][/tr]
[/table]

stuff
stuff

[close]


You may also use TableHeader (
Code: [Select]
[th][/th]) tags. they'll be darker than TableData but otherwise identical. Sane people put these at the top of the table. (for the html savy, they're the html
Code: [Select]
element.)

If you give
Code: [Select]
[table=a Title] the title appears as a caption above the table. for the html savy, that's an actual
Code: [Select]
element.

Tables will neither nest nor contain certain tags (like ooc, note).
If TableRows aren't all given the same number of TableDatas, they'll display, but look stupid. be warned.

If closing tags aren't given, hilarious results ensue. as in, the data won't display.
'Orphaned' [tr]s, [th]s, or [td]s don't even get parsed, as this sentence should show.



a table with garbage

Code: [Select]
[table][tr]somin[/tr][tr]else[td]ya[/td][/tr][tr]third[/tr][/table]

sominelsethird
ya

[close]


an okay table

Code: [Select]

[table]
[tr][td]a1[/td][td]a2[/td][/tr]
[tr][th]b1[/th][/tr]
[tr][td]c1[/td][th]c2[/th][td]c3[/td][/tr]
[/table]


a1a2
[th]b1[/th][/tr]
[tr][td]c1[/td][th]c2[/th][td]c3[/td][/tr]
[/table]
[close]


A BAD TABLE

Code: [Select]

[table]
[tr][td]a1[/th][td]a2[/td][/tr]
[tr][th]b1[/th]
[tr][td]c1[/td][th]c2[/td][td]c3[/td][/tr]
[/table]


a1[/th][td]a2
[th]b1[/th]
[tr][td]c1[/td][th]c2[/td][td]c3[/td][/tr]
[/table]

[close]
« Last Edit: May 13, 2006, 12:43:56 AM by Xeviat »
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Poseptune

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« Reply #1 on: May 13, 2006, 12:42:52 AM »
I bow before your generosity. :hail:  :hail: :hail:  :hail: :hail:  :hail:
My Awesometageous awards
Proud Recipient of a Silver Dorito award

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 Markas Dalton

Ishmayl-Retired

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« Reply #2 on: May 13, 2006, 09:37:21 AM »
'bout durned time, brain! ;)  thanks
!turtle Ishmayl, Overlord of the CBG

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Epic Meepo

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Table tags
« Reply #3 on: May 13, 2006, 01:02:58 PM »
You rock, brainface!
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
OPEN GAME LICENSE Version 1.0a
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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[close]

brainface

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Table tags
« Reply #4 on: May 13, 2006, 02:23:16 PM »
Code: [Select]
[class][/class] BBcode.
tabling code made specifically for character classes. look at the examples.

Barbarian

code

Code: [Select]

[class=Barbarian]
[bab=fighter]
[fort=good]
[special=Special]
[1]Fast movement, illiteracy[/1]
[2]Uncanny dodge[/2]
[5]Improved uncanny dodge[/5]
[14]Indomitable will[/14]
[11]Greater rage[/11]
[20]Mighty rage[/20]
[/special]
[special=Rage]
[1]Rage 1/day[/1]
[4]Rage 2/day[/4]
[8]Rage 3/day[/8]
[12]Rage 4/day[/12]
[16]Rage 5/day[/16]
[20]Rage 6/day[/20]
[/special]
[special=Trap sense]
[3]Trap sense +1[/3]
[6]Trap sense +2[/6]
[9]Trap sense +3[/9]
[12]Trap sense +4[/12]
[15]Trap sense +5[/15]
[18]Trap sense +6[/18]
[/special]
[special=Damage reduction]
[7]Damage reduction 1/-[/7]
[10]Damage reduction 2/-[/10]
[13]Damage reduction 3/-[/13]
[16]Damage reduction 4/-[/16]
[19]Damage reduction 5/-[/19]
[/special]
[/class]

[close]

[class=Barbarian]
[bab=fighter]
[fort=good]
[special=Special]
[1]Fast movement, illiteracy[/1]
[2]Uncanny dodge[/2]
[5]Improved uncanny dodge[/5]
[14]Indomitable will[/14]
[11]Greater rage[/11]
[20]Mighty rage[/20]
[/special]
[special=Rage]
[1]Rage 1/day[/1]
[4]Rage 2/day[/4]
[8]Rage 3/day[/8]
[12]Rage 4/day[/12]
[16]Rage 5/day[/16]
[20]Rage 6/day[/20]
[/special]
[special=Trap sense]
[3]Trap sense +1[/3]
[6]Trap sense +2[/6]
[9]Trap sense +3[/9]
[12]Trap sense +4[/12]
[15]Trap sense +5[/15]
[18]Trap sense +6[/18]
[/special]
[special=Damage reduction]
[7]Damage reduction 1/-[/7]
[10]Damage reduction 2/-[/10]
[13]Damage reduction 3/-[/13]
[16]Damage reduction 4/-[/16]
[19]Damage reduction 5/-[/19]
[/special]
[/class]
[close]


Druid

Quote from: Ishmayl

[class=Druid]

[fort=good]

[will=good]

[bab=cleric]

[special=Special]

[1]Animal companion, nature sense, wild empathy[/1]
[2]Woodland Stride[/2]
[3]Trackless Step[/3]
[4]Resist Nature's Lure[/4]
[9]Venom Immunity[/9]
[13]A Thousand Faces[/13]
[15]Timeless Body[/15]

[/special]

[special=Wild Shape]

[5]Wild Shape 1/day[/5]
[6]Wild Shape 2/day[/6]
[7]Wild Shape 3/day[/7]
[8]Wild Shape (Large)[/8]
[10]Wild Shape 4/day[/10]
[11]Wild Shape (Tiny)[/11]
[12]Wild Shape (Plant)[/12]
[14]Wild Shape 5/day[/14]
[16]Wild Shape - Elemental 1/day[/16]
[18]Wild Shape 6/day / Elemental 2/day[/18]
[20]Wild Shape - Elemental 3/day / Huge Elemental[/20]

[/special]

[/class]

Code

Code: [Select]

[class=Druid]

[fort=good]

[will=good]

[bab=cleric]

[special=Special]

[1]Animal companion, nature sense, wild empathy[/1]
[2]Woodland Stride[/2]
[3]Trackless Step[/3]
[4]Resist Nature's Lure[/4]
[9]Venom Immunity[/9]
[13]A Thousand Faces[/13]
[15]Timeless Body[/15]

[/special]

[special=Wild Shape]

[5]Wild Shape 1/day[/5]
[6]Wild Shape 2/day[/6]
[7]Wild Shape 3/day[/7]
[8]Wild Shape (Large)[/8]
[10]Wild Shape 4/day[/10]
[11]Wild Shape (Tiny)[/11]
[12]Wild Shape (Plant)[/12]
[14]Wild Shape 5/day[/14]
[16]Wild Shape - Elemental 1/day[/16]
[18]Wild Shape 6/day / Elemental 2/day[/18]
[20]Wild Shape - Elemental 3/day / Huge Elemental[/20]

[/special]

[/class]

[close]



[close]


Fighter

code

Code: [Select]

[class=Fighter]
[bab=fighter]
[fort=good]
[special=special]
[1]Bonus Feat[/1]
[2]Bonus Feat[/2]
[4]Bonus Feat[/4]
[6]Bonus Feat[/6]
[8]Bonus Feat[/8]
[10]Bonus Feat[/10]
[12]Bonus Feat[/12]
[14]Bonus Feat[/14]
[16]Bonus Feat[/16]
[18]Bonus Feat[/18]
[20]Bonus Feat[/20]
[/special]
[/class]

[close]

[class=Fighter]
[bab=fighter]
[fort=good]
[special=special]
[1]Bonus Feat[/1]
[2]Bonus Feat[/2]
[4]Bonus Feat[/4]
[6]Bonus Feat[/6]
[8]Bonus Feat[/8]
[10]Bonus Feat[/10]
[12]Bonus Feat[/12]
[14]Bonus Feat[/14]
[16]Bonus Feat[/16]
[18]Bonus Feat[/18]
[20]Bonus Feat[/20]
[/special]
[/class]
[close]


Monk

code
Code: [Select]


[class=Monk]
[bab=cleric]
[fort=good][will=good][ref=good]
[special]
[1]Bonus feat, flurry of blows, unarmed strike[/1]
[2]Bonus feat, evasion[/2]
[3]Still mind[/3]
[4]Ki strike (magic), slow fall 20 ft.[/4]
[5]Purity of body[/5]
[6]Bonus feat, slow fall 30 ft.[/6]
[7]Wholeness of body[/7]
[8]Slow fall 40 ft.[/8]
[9]Improved evasion[/9]
[10]Ki strike (lawful), slow fall 50 ft.[/10]
[11]Diamond body, greater flurry[/11]
[12]Abundant step, slow fall 60 ft.[/12]
[13]Diamond soul[/13]
[14]Slow fall 70 ft.[/14]
[15]Quivering palm[/15]
[16]Ki strike (adamantine), slow fall 80 ft.[/16]
[17]Timeless body, tongue of the sun and moon[/17]
[18]Slow fall 90 ft.[/18]
[19]Empty body[/19]
[20]Perfect self, slow fall any distance[/20]
[/special]
[special=Unarmed Damage]
[repeat]
[1]1d6[/1]
[4]1d8[/4]
[8]1d10[/8]
[12]2d6[/12]
[16]2d8[/16]
[20]2d10[/20]
[/special]
[special=AC Bonus]
[repeat]
[1]+0[/1]
[5]+1[/5]
[10]+2[/10]
[15]+3[/15]
[20]+4[/20]
[/special]
[special=Unarmored Speed Bonus]
[repeat]
[1]+0ft.[/1]
[3]+10ft.[/3]
[6]+20ft.[/6]
[9]+30ft.[/9]
[12]+40ft.[/12]
[15]+50ft.[/15]
[18]+60ft.[/18]
[/special]
[/class]
[close]

[class=Monk]
[bab=cleric]
[fort=good][will=good][ref=good]
[special]
[1]Bonus feat, flurry of blows, unarmed strike[/1]
[2]Bonus feat, evasion[/2]
[3]Still mind[/3]
[4]Ki strike (magic), slow fall 20 ft.[/4]
[5]Purity of body[/5]
[6]Bonus feat, slow fall 30 ft.[/6]
[7]Wholeness of body[/7]
[8]Slow fall 40 ft.[/8]
[9]Improved evasion[/9]
[10]Ki strike (lawful), slow fall 50 ft.[/10]
[11]Diamond body, greater flurry[/11]
[12]Abundant step, slow fall 60 ft.[/12]
[13]Diamond soul[/13]
[14]Slow fall 70 ft.[/14]
[15]Quivering palm[/15]
[16]Ki strike (adamantine), slow fall 80 ft.[/16]
[17]Timeless body, tongue of the sun and moon[/17]
[18]Slow fall 90 ft.[/18]
[19]Empty body[/19]
[20]Perfect self, slow fall any distance[/20]
[/special]
[special=Unarmed Damage]
[repeat]
[1]1d6[/1]
[4]1d8[/4]
[8]1d10[/8]
[12]2d6[/12]
[16]2d8[/16]
[20]2d10[/20]
[/special]
[special=AC Bonus]
[repeat]
[1]+0[/1]
[5]+1[/5]
[10]+2[/10]
[15]+3[/15]
[20]+4[/20]
[/special]
[special=Unarmored Speed Bonus]
[repeat]
[1]+0ft.[/1]
[3]+10ft.[/3]
[6]+20ft.[/6]
[9]+30ft.[/9]
[12]+40ft.[/12]
[15]+50ft.[/15]
[18]+60ft.[/18]
[/special]
[/class]
[close]


explanation

okay:
inside class:
Code: [Select]
[levels=10]
sets the number of levels the class has. classes always start at first level, you can't start at 21 and go to 30. if i'm bugged, i can allow this. the default here is 20, so base classes can leave this tag out.
Code: [Select]

[bab=fighter|cleric|rogue|wizard]
[fort=good|poor]
[ref=good|poor]
[will=good|poor]

for bab, fort, ref, and will, the worst is assumed. so you can leave out bab=wizard, ref=poor, etc--that's the default.
note that, currently, levels greater than 20 aren't calculated using the epic progression, but just the normal one. i can change this, if i get requests to.

Code: [Select]

[special][/special]
[special=Title][/special]

creates a speical ability column. if you want multiples columns, the titles MUST be different. multiple specials with the same name overwrite each other. multiple specials with no name also overwrite each other.

inside
Code: [Select]
[special]:
Code: [Select]
[1]stuff, more stuf, stuff[/1]
[3]level 3 stuff[/3]
[10]level 10 stuff[/10]

adds special stuff to that particular level. levels outside the range set by [levels=] will be ignored. repeated levels ([1]stuff[/1][1]more stuff[/1]) will be ignored--only the first one counts. failure to properly close level tags ([1]first level stuff[/9], for instance) will make data be ignored.
Code: [Select]
[repeat]
causes the special ability line from the previous level to be repeated. useful for classes like the monk, or '+1 caster level' prestige classes.

Unfortunately, there's no way to handle spells right now: i couldn't think of a type-saving way of doing it, and saving on typing was the reason for this tag. You can do it with specials and repeat, but that's still not too easy. I could make a [spells=ranger], etc. tag, that just spit out a ranger spellcasting table? (and one for wizard, bard, assassin, etc....)

closing tags

Tags which should close:
Code: [Select]

[class][/class]
[special][/special]
level tags:[1]bonus feat[/1],[13]bonus feat[/13], etc

Tags which don't need to close:
Code: [Select]

[levels=13]
save tags: [fort=good],etc.
[bab=rogue]
[repeat]

[close]

Note also that order largely doesn't matter: [special][/special] can come before or after [fort], [levels] can be last, you can define special levels as [20][/20][19][/19][18][/18], etc, if you so choose.
[close]
"The perfect is the enemy of the good." - Voltaire

Xathan

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Table tags
« Reply #5 on: May 13, 2006, 03:32:55 PM »
You...are...a...GOD!!!!!

Figures this happens as soon as I can't get on the computer fora while. Still, Brainface, this rocks more than anything ever. The CBG is now offically the Best Message Board Ever.
AnIndex of My Work

Quote from: Sparkletwist
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Proud Receiver of a Golden Dorito
SRD AND OGC AND LEGAL JUNK
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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Numinous

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« Reply #6 on: May 13, 2006, 04:38:41 PM »
Rockin' man, just rockin'...  For once, i feel haapy about knowing tables in html :P
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Xathan

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« Reply #7 on: May 14, 2006, 10:38:47 PM »
Quote from: ranger
, etc. tag, that just spit out a ranger spellcasting table? (and one for wizard, bard, assassin, etc....)


That'd be great if you could do that, and also do something for power points, with the option psion, wilder, psychic warrior. Thank you so much for your work, and I promise I am going to make extensive use of these once I can post regularly again. :D
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Epic Meepo

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« Reply #8 on: May 15, 2006, 02:59:00 PM »
[class=brainface]
[levels=5][bab=fighter][fort=good][ref=good][will=good]
[special]

[1]Scribe BBcode[/1]

[2]Craft Spoiler Tag[/2]

[3]Craft Tabel Tag[/3]

[4]Craft Class Tag[/4]

[5]You...are...a...GOD!!!!![/5]

[/special][/class]


The option that spits out common spell progeression tables sounds like a good one.  So does the power point column option that was proposed in an earlier post.

Any chance there could be a way to left-justify the class name and have a Hit Die appear in the upper right-hand corner of the table?  How about a way to put skill points per level and class skills in a big row along the bottom of the table?

Something like [hd=X] to put "dX" in the upper right hand corner and something like [skills=XX] skill 1, skill 2 [/skills] that puts "Class Skills (XX + Int modifier per level, x4 on 1st level): skill 1, skill 2." at the bottom of the table.
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The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Soup Nazi

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« Reply #9 on: May 15, 2006, 04:08:13 PM »
Quote from: Epic_Meepo

[class=brainface]
[levels=5][bab=fighter][fort=good][ref=good][will=good]
[special]

[1]Scribe BBcode[/1]

[2]Craft Spoiler Tag[/2]

[3]Craft Tabel Tag[/3]

[4]Craft Class Tag[/4]

[5]You...are...a...GOD!!!!![/5]

[/special][/class]


I Sooooo want to play a Brainface in my next D&D game.
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brainface

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« Reply #10 on: May 15, 2006, 11:49:59 PM »
Quote from: cleric
tag.

note that spells CAN be done now, KINDA, a la
a la

code

Code: [Select]

[class]
[levels=5]
[special=1st]
[repeat]
[1]2[/1]
[2]3[/2]
[4]4[/4]
[/special]
[special=2nd]
[repeat]
[3]1[/3]
[4]2[/4]
[/special]
[special=3rd]
[5]1[/5]
[/special]
[/class]

[close]

[class]
[levels=5]
[special=1st]
[repeat]
[1]2[/1]
[2]3[/2]
[4]4[/4]
[/special]
[special=2nd]
[repeat]
[3]1[/3]
[4]2[/4]
[/special]
[special=3rd]
[5]1[/5]
[/special]
[/class]
it;s just not that pretty, and it still takes much typing. you can also put all spells in one column, like [special=spells per day][1]1[/1][5]3 1 1[/5][/special].
*shrug* neither way really is easy or looks right.
[close]


Quote from: unique manifesters

unique power points/day: psion, psychic warrior, psionic fist, warmind
unique powers known: psion, psychic warrior, wilder
[/spoiler]

Whatever gets added, it's going to be another weekend or two.


Quote from: Epic_Meepo

[class=brainface]
[levels=5][bab=fighter][fort=good][ref=good][will=good]
[special]

[1]Scribe BBcode[/1]

[2]Craft Spoiler Tag[/2]

[3]Craft Tabel Tag[/3]

[4]Craft Class Tag[/4]

[5]You...are...a...GOD!!!!![/5]

[/special][/class]


Oh, it's a cool enough class, but you only get d2 hitdie. :(

(fyi, spoiler tags are actually a power of the daggerhart class. ;))
"The perfect is the enemy of the good." - Voltaire

Epic Meepo

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« Reply #11 on: May 16, 2006, 03:32:30 AM »
[class=
BRAINFACE
Code: [Select]
        Hit Die: d12
]
[levels=4][bab=fighter][fort=good][ref=good][will=good]
[special]

[1]Scribe BBcode[/1]

[2]Craft Table Tag[/2]

[3]Craft Class Tag[/3]

[4]You...are...a...GOD!!!!!
Code: [Select]
            [/4]

[/special][/class]
[th]Class Skills (8 + Int modifier per level, x4 at 1st level):[/th][td]All skills[/td][/tr][/table]

That's the best I could manage with creative bbcode, but lining everything up was just a crapshoot with Code tags, and I'm fairly sure there's no convenient way to make that class skills row look like a class skills row once skills start getting listed one by one.  The row would just keep expanding to the right instead of conforming to the desired width.
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Unless noted otherwise, this post contains no Open Game Content.
OPEN GAME LICENSE Version 1.0a
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

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Túrin

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« Reply #12 on: May 16, 2006, 06:16:44 AM »
Thanks brainface! I appreciate all the work you've been doing here. I agree we must be the best message board I know by now.
Túrin
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"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Xeviat

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« Reply #13 on: June 06, 2006, 09:44:26 PM »
Nice. Is there any possibility of getting colspan="X" and rowspan="X" put in? That would be spiffy.
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Lmns Crn

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« Reply #14 on: June 08, 2006, 09:06:32 PM »
I can't believe I took so long to finally check this thread. I was putting it off until getting ready to type up some classes, but geez, you've done most of the work for me.

Brainyface, I internet-salute you.
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you know it's possible to vaguely define my outline
when dust move in the sunshine