Author Topic: Keldora Campaign  (Read 681 times)

Xathan

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Keldora Campaign
« on: April 06, 2017, 04:50:46 PM »
So I'm back again. It's been a rough few months, but I'm back on my feet and doing well. Also, more excitingly, I'm running a game in Keldora! First time, in my long career as a DM, I've gotten to run a game in one of my worlds.

Here's the booklet I provided my players. Gives them a bit of an overview of the setting.

I'm starting them on Orphebe, under the unsleeping eyes of Erebaz. They're in one of the slumtowns, a ramshackle village in the shadow of Erebaz's Zigurropolis - literally, in fact, and the town spends three hours a day without direct sunlight. We have a gnome artificer and a human rogue for the party. I'll be filling out the other roles with GM PCs that will rotate in and out as the story demands unless the player's really get attached to them.

The players, as Daeva, are going to be contracted to investigate a forbidden building near the town. The hiring individual is a cleric of Shabenex, who wants to know what her brother's up to. They're supposed to retrieve an artifact from inside and take it to the cleric, but they'll be met by a complication, a cleric of Erebaz, who is going to make them a counteroffer once they've circumvented the building's defenses: kill the cleric to send a message.

Either way, they'll have to fight the cleric, and will find more jobs coming from whichever side they ended up supporting. The artifact in question is a powerful gem that holds a tiny sliver of Erebaz's power - one that could be used to  actually injure one of the First Ones, the Fecund Dreamer, and the one Erebaz believes to be responsible for the horrors of sleep. If the player's help Erebaz's cleric, it'll mean war with one of the Outer Spheres later on. IF they give it to Shabenex's cleric, they'll have to deal later with a war between Vernomia and  Orphebe.
 
I'm going to be keeping track of their choices when it comes to clerics of various gods to determine which one they eventually piss off enough to come after them: around 5th level, they'll be attacked by a Lesser Avatar (a CR 7ish creature I'm working on the stats for) of a god, and knowing my players, will likely be what sets them on a course of outright war with the God they've angered, and killing that God will be capstone of the campaign.

And now what I"m looking for help for: what other kind of jobs do you think would be good for low level Daevas in this world? I always struggle the most about this when dealing with cyberpunk type games, and I don't want every job to be a major plot point, and only have about one in four jobs be plot related.

As far as system, we're doing DND 5e. I'm allowing the Mystic and Artificer from the Unearthed Arcana on WOTC's website. I'm also using a house rule called "Rule of Cool:" If the player wants to do something in a more awesome way, they don't need to roll, just do it so long as it fits their character. If the rogue wants to slide down a railing as opposed to running down stairs, she can. If the Alchemist wants to make a successful check to pick a lock be done via a small explosive, it is. Simple as that, which goes against RAW a bit but overall it leads to a more fun experience.
« Last Edit: April 06, 2017, 05:00:06 PM by Xathan »
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Steerpike

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Re: Keldora Campaign
« Reply #1 on: April 16, 2017, 12:57:17 PM »
Quote from: Xathan
I'm going to be keeping track of their choices when it comes to clerics of various gods to determine which one they eventually piss off enough to come after them: around 5th level, they'll be attacked by a Lesser Avatar (a CR 7ish creature I'm working on the stats for) of a god, and knowing my players, will likely be what sets them on a course of outright war with the God they've angered, and killing that God will be capstone of the campaign.

I really, really like the idea of tracking PC actions to see which gods they please/provoke, especially if it's a zero-sum game where pleasing one god inevitably means displeasing another.

I'm also a fan of "pick your faction" stuff where the players aren't being prodded to support a particular employer.

Xathan

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Re: Keldora Campaign
« Reply #2 on: April 16, 2017, 07:26:48 PM »
Quote
I really, really like the idea of tracking PC actions to see which gods they please/provoke, especially if it's a zero-sum game where pleasing one god inevitably means displeasing another.

Thanks! It's not always a zero-sum game, but even doing things that aren't opposed by another god for one will give the impression to others that you favor that one.

I'm pretty sure the endgame will be to take down a god, and I want the players choices to determine which one.

Quote
I'm also a fan of "pick your faction" stuff where the players aren't being prodded to support a particular employer.

Same. I want to enable them to control what happens, but I also want those actions to have consequences.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
SRD AND OGC AND LEGAL JUNK
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
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