Author Topic: The Savour of Madness  (Read 1532 times)

Steerpike

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The Savour of Madness
« on: January 28, 2014, 07:39:34 PM »
I haven't been in the habit of cross-posting between here and my blog, but I thought I'd make a small announcement - I recently finished posting a small adventure, The Savour of Madness.  It's a Gothic horror adventure nominally set in Ravenloft, but it could be adapted to other settings.  It involves the following, amongst other things: Intellect Devourers, biomancy, symbionts, eldritch experimentation, degenerate cannibals, a roomful of embalmed corpses, creepy children, quasi-historical psychiatry.

You can read it here in case it's of interest.

Xathan

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Re: The Savour of Madness
« Reply #1 on: January 28, 2014, 09:29:20 PM »
I love this adventure. A couple quick comments and question just from the intro:

Quote
Ravenloft sessions are ideally played in the evening, preferably by candlelight.  If you’re playing a regular campaign in which your players are whisked off to Ravenloft, I suggest making a “transition” from the regular game: at first, make them think an ordinary session is occurring, and then, as the Mists roll in, turn out the lights and light candles.

This is awesome, have you done it? how did the players respond?

Quote
When players discover documents, make sure you have handouts prepared (preferably aged and crinkled).  Hand them the documents and have them read them aloud, squinting in the candlelight to discern the writing.

Do you know of a good method for making them look aged and wrinkled and not looking stupid or destroying the writing? Also, of any good fonts to print it out with for those DMs with really, really bad handwriting (like me)?
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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LD

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Re: The Savour of Madness
« Reply #2 on: January 28, 2014, 09:45:22 PM »
>>Do you know of a good method for making them look aged and wrinkled and not looking stupid or destroying the writing? Also, of any good fonts to print it out with for those DMs with really, really bad handwriting (like me)?

It's been a while since I've done that... but If I recall properly, first write on, then crumple the paper and hold it over a flame, but not too close, just close enough to singe it.
Another way involves tea... Crumple up the paper, submerse it in tea water... there may have been an oven involved somewhere... but I think the tea water is enough.

Steerpike

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Re: The Savour of Madness
« Reply #3 on: January 28, 2014, 11:56:09 PM »
Xathan: yeah, I do that every time we've been to Ravenloft (twice so far, each October).  I managed to surprise my players both times.  Other than one player who got slightly nervous around flames from the candles everyone seemed to enjoy it a lot.  One player even got into things and got a red filter for a light in the room so that we could play in a kind of crimson gloom punctuated by the candles.  I find the handouts work especially well by candle-light.

Quote from: Xathan
Do you know of a good method for making them look aged and wrinkled and not looking stupid or destroying the writing? Also, of any good fonts to print it out with for those DMs with really, really bad handwriting (like me)?

I do have a good tip, albeit a semi-expensive one: get a (cheap) laser printer.  Not only is this useful when tea-staining pages (because the letters won't run), it'll save tons of money in the long run if you do even a modicum of document-printing.

Generally I tea-stain (with cheap black tea) rather than playing with flames since I always end up lighting the paper on fire.  I do a little crumpling and creasing but I find less is more in that regard.  Generally I tea-stain and then let the documents sit, or break out the hair-dryer if time is an issue.

My favorite font for hand-written notes is Mistral.

Xathan

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Re: The Savour of Madness
« Reply #4 on: January 29, 2014, 12:11:24 AM »
Quote from: Steerpike
Xathan: yeah, I do that every time we've been to Ravenloft (twice so far, each October).  I managed to surprise my players both times.  Other than one player who got slightly nervous around flames from the candles everyone seemed to enjoy it a lot.  One player even got into things and got a red filter for a light in the room so that we could play in a kind of crimson gloom punctuated by the candles.  I find the handouts work especially well by candle-light.

I've got to try that at some point. Perhaps by running this very adventure!

Quote
I do have a good tip, albeit a semi-expensive one: get a (cheap) laser printer.  Not only is this useful when tea-staining pages (because the letters won't run), it'll save tons of money in the long run if you do even a modicum of document-printing.

Generally I tea-stain (with cheap black tea) rather than playing with flames since I always end up lighting the paper on fire.  I do a little crumpling and creasing but I find less is more in that regard.  Generally I tea-stain and then let the documents sit, or break out the hair-dryer if time is an issue.

I don't do much document printing...but that's partially because of costs associated. I might need to look into this. How do you tea-stain without the paper falling apart? I've tried the flame method and burning paper has happened too many times, and I've tried dipping it in tea and got soggy paper clumps. -_-


Quote
My favorite font for hand-written notes is Mistral.

Oh god I'm in love with this font now.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
SRD AND OGC AND LEGAL JUNK
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
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Steerpike

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Re: The Savour of Madness
« Reply #5 on: January 29, 2014, 12:49:37 AM »
For tea-staining, I steep a pot of tea with about 4-5 tea-bags depending on the number of pages being stained.  Then I removed the tea-bags and use them to dab the paper, rather than pouring tea directly onto the pages.  I also sometimes use a few acryllics to add bloodstains.  I lay the documents down on paper towels to help absorb excess liquid.  If you're going to add rips, add them before staining rather than after.

Man I'm such a nerd...

Xathan

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Re: The Savour of Madness
« Reply #6 on: January 29, 2014, 12:58:44 AM »
Quote from: Steerpike
For tea-staining, I steep a pot of tea with about 4-5 tea-bags depending on the number of pages being stained.  Then I removed the tea-bags and use them to dab the paper, rather than pouring tea directly onto the pages.  I also sometimes use a few acryllics to add bloodstains.  I lay the documents down on paper towels to help absorb excess liquid.  If you're going to add rips, add them before staining rather than after.

Man I'm such a nerd...

The best kind of nerd. That's a great tip, thanks a ton! :)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
SRD AND OGC AND LEGAL JUNK
UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
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